

After all, CSGO is truly about testing your skills and experience against worthy opponents and CSGO ranks help achieve that. The ranking system includes not only a shiny badge next to your name but an opportunity to play with better players. If the new level or rank doesn’t give anything, why should you care? Well, in CSGO, or really any other competitive game with a hardcore player base, a high rank is treated as a badge of honor. While quite common in MMORPGs it is rarely seen in competitive online shooters. After all, competitive games have to be balanced in order to be playable and stuff like more powerful weapons or better weapon attachments would push the line from skill-based gameplay to equipment-based one.

In many competitive shooters, we can level the account rather than a specific weapon or character per se. Of course, we can level our character or team like in almost every RPG ever made, but we can also level weapons and vehicles (Battlefield franchise). That’s what partially lies in the foundation of any leveling system.

As games live when they are played and die when abandoned by a bored player base, the developers often come up with some kind of rewarding experience for sticking to monotonous gameplay. Especially in titles that are built around doing the same stuff again and again. One of the most common and universal gaming mechanics that can be found across many different genres of games is some type of progression system.
